FMOD Studio User Manual 2.00
Whether you're a game sound designer, a composer, or a game audio professional in the making: Welcome to the FMOD Studio suite, an intuitive and flexible solution for adaptive audio. With FMOD Studio, you can easily:
You can navigate to more information on any of these topics by using the table of contents on the right side of this page.
If you're new to FMOD Studio, you should start with the FMOD Studio Concepts chapter, which introduces the core ideas and tools that you'll need to begin making audio content for your game. If you'd prefer to learn by doing, our Quick Start Tutorial explains the entire workflow of making content in FMOD Studio, starting with creating a new project and ending with built banks ready to be used in your game.
If you've been using FMOD Studio for a while and want to learn about the more advanced things you can do with it, the chapters listed in the table of contents provide in-depth explanations of things you can do.
Finally, if you're already an experienced user of FMOD Studio but need detailed information about a specific topic, the best place to start is the Glossary. There, you'll find definitions of many common FMOD Studio terms, along with references to related terms and documentation.
For all other information, including licensing and support, please head to www.fmod.com
We hope you enjoy discovering what FMOD Studio can do, and can't wait to hear what you create with it.
FMOD Version numbers are split into three parts, in the format: productVersion.majorVersion.minorVersion. For example, the version 1.23.45 would indicate product version 1, major version 23, and minor version 45. Major versions contain significant changes, add new features, and may affect bank compatibility. Minor versions, also known as patch versions, contain bug fixes and smaller workflow improvements.